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GOALS | RULES | CONTROLS | SCORING | STRATEGY | DID YOU KNOW?

Game Goals

The goal of Solitaire Rush is to "play out" by moving all 52 cards to the foundation. Any Solitaire Rush shuffles that cannot be played out are discarded before the game begins, so you will only get shuffles that can be completed. But that doesn't guarantee that you won't make a wrong move and get stuck!

Game Rules

The setup for Solitaire Rush is to deal out 28 of the 52 cards into a "tableau". The first pile is a single card, face up; the second pile is two cards, the top one face up; the third pile is three cards, the top one face up; etc. The remaining 24 cards form the hand.

Cards in the tableau can be placed on other cards in the tableau by building downward and alternating colors. For example, either red eight could be placed on either black nine, or either black jack could be placed on either red queen. You can move more than one card at a time; for instance, a pile containing an 8 of hearts/7 of spades/6 of diamonds could be picked up and placed on a 9 of spades. When a card in the tableau has been moved to expose a downward-facing card, that card can be turned face-up. Whenever a card in the tableau has been moved to create an empty slot, that slot can be filled with any king (plus any cards that have been built onto that king).

To move cards to the foundation you must start each foundation pile with the aces of each suit. Once an ace has been moved to the foundation, a two of that same suit can be placed on the ace, and so forth, ending with the king. Once a card has been placed on the foundation, it can be moved back to the tableau, but a point penalty will be assessed for this action.

When there are no moves to make in the tableau, you go through the hand, turning up either one card (in the 1-card variation) or three cards (in the 3-card variation), putting them face up into a pile called the wastepile. The top card of this wastepile is available to move to the tableau or to one of the foundation piles, if there is a place for it. Moving a card off the wastepile exposes the next card in the waste pile, making it available for placement. When you have gone through all the cards in the hand, you can go through the pile again; note that, in the 1-card variation, there is a hefty point penalty for this.

Play continues until you play out (that is, all 52 cards are in the foundation), or until you get stuck and click the red 'X' in the game pad to end the game, or until time runs out. You have 5 minutes to complete every standard game of Solitaire Rush.

Game Controls

Click and drag to move a single card from the tableau to another spot in the tableau, from the tableau to the foundation, from the wastepile to the tableau, or from the wastepile to foundation.

To move a group of cards within the tableau, click on the highest card in the group, and drag it to the destination card.

To move the next card from the hand to the wastepile (or, in the 3-card variation, to move the next three cards from the hand to the wastepile), just click on the hand. To return the wastepile to the depleted hand, just click on the empty spot.

If you double-click on a (non-buried) card in the tableau, or the top card in the wastepile, and there is a spot in the foundation for that card, that card is immediately moved to the foundation. Clicking a card with the right mouse button also has this affect.

Note that once you have the game "solved" (that is, no face-down cards in the tableau, and zero or one cards in the wastepile), all your cards will be moved to the foundation. This automatic movement of cards, modeled after Free Cell, is called a "flourish".

Use the Undo button to take back a move as long as that move did not reveal the identity of an unseen card. When the previous move revealed a hidden card, such as turning over a card on the tableau, the Undo button will be grayed out.

To Undo a move, click the Undo button or click U, Backspace or Shift+Z on the keyboard.

Use the Options at the start screen to select your favorite card back, your favorite card deck, and your favorite music (or, if you prefer, no background music). In mid-game, you can type M to turn music on or off, and S to toggle sound effects.

Game Scoring

Points are added or deducted for the following actions:

50 points

 

moving any Ace to the foundation

45 points

moving any 2 to the foundation

40 points

moving any 3 to the foundation

35 points

moving any 4 to the foundation

30 points

moving any 5 to the foundation

25 points

moving any 6 to the foundation

20 points

moving any 7 to the foundation

15 points

moving any 8 to the foundation

10 points

moving any 9 to the foundation

5 points

moving any 10, Jack, Queen, or King to the foundation

10 points

turning over a face-down card in the tableau

10 points

moving any card from the wastepile to the tableau or foundation (if you are moving a card from the wastepile to the foundation, these 10 points are in addition to the points you'd normally get for moving that card to the foundation)

-10 points

moving a card from the foundation to the tableau (if you subsequently return that card to the foundation, you get no points for that return)

-20 points

in the 3-card variation only, returning the wastepile to the hand after the third time doing so

-100 points

in the 1-card variation only, returning the wastepile to the hand

In addition, at the conclusion of the game you get a time bonus of 1 point for each unused second, times the percentage of cards moved to the foundation. That is:

Time Bonus = ( 300 - T ) x ( CP / 52 )

where T is the amount of time used (in seconds) and CP is the number of cards moved to the foundation.

Game Strategy

If you have a choice of two cards to use from the tableau, take the one that has the most face-down cards underneath it.

Avoid moving cards to the foundation if you might need them later in the tableau. For example, don't move a red five to the foundation until you're sure you won't need it in the tableau to hold a black four.

Once you've gained some points, minimize your trips through the hand. In the 1-Card variation, you'll lose 100 points each time you go through the hand after the first time. In the 3-Card variation, you'll lose 20 points each time you go through the hand after the third time.

Use double-click or right-click to quickly move cards to the foundation.

If you're playing the 3-Card variation, and you have a good memory, you might want to go through the entire hand before you move a single card.

In the 3-Card variation, when you remove a card from the wastepile, it will cause different cards to appear the next time you go through the hand - but only beginning from the point in the hand where you just removed the card. This may help or hurt, depending on your current situation.

In the 3-Card variation, it is sometimes useful to leave a card in the wastepile even if you have a place for it in the tableau, so that you can remove that card from the wastepile at a later point in order to "shake up" the hand.

If you have a choice of two cards to use from the tableau, and both cards are covering an equal number of face-down cards, then you should choose the card from the leftmost pile. Solitaire card decks are selected by a proprietary patent-pending computer algorithm in a way that assures this to be the optimal and correct strategy.

Did You Know?

  • Solitaire Rush is known by many different names including Klondike, Fascination, Patience, Demon Patience, and The Chinaman.
  • Playing cards were originally used not for games but for fortune-telling.
  • The first published rulebook for solitaire card games was Patiencespiel, published in Germany in 1783.
  • Klondike's name comes from the 1896 Yukon Gold Rush, during which the game became popular. (Klondike is a river in the Yukon.)

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