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GOAL | RULES | GAME CONTROLS | SCORING | STRATEGY

Goal

The goal of Solitaire Rush is to "play out" by moving all 52 cards to the four slots at the top of the board (or "foundation"). 

Note: Any Solitaire Rush shuffles that cannot be played out have been discarded before the game begins, so you will only get shuffles that can be completed. But that doesn't guarantee that you won't make a wrong move and get stuck!

Rules

The setup for Solitaire Rush is to deal out 28 of the 52 cards into 7 piles, making up the "tableau". The first pile is a single card (face up), the second pile is two cards (top card facing up), the third pile is three cards (top card facing up), etc. The remaining 24 cards form a single face-down pile, called the "hand".



Face-up cards in the tableau can be stacked on top of other cards in the tableau by building downward, alternating colors, in descending order. 

          For example, a red 8 could be placed on a black 9, or a black jack could be placed on a red queen. 

You can move more than one card at a time;

         For instance, a pile containing an 8 of hearts/7 of spades/6 of diamonds could be picked up and placed on a 9 of spades. 

When a card in the tableau has been moved to expose a face-down card, that card will flip over and be available for play. Whenever a card in the tableau has been moved to create an empty slot, that slot can be filled with any king (including any cards that have been built onto that king).

To move cards to the foundation you must start each foundation pile with the aces of each suit. Once an ace has been moved to the foundation, a 2 can be placed on the ace of the same suit, and so forth, ending with the king. Once a card has been placed on the foundation, it can be moved back to the tableau, but a 10-point penalty will be assessed for this action.

When there are no moves to make in the tableau, you can tap through the hand, flipping over three cards (or one card for draw-1 tournaments) placing them face-up in the "waste pile". The top card of this waste pile is available to move to the tableau or to one of the foundation piles, if there is a place for it. Moving a card off the waste pile exposes the card beneath it, making it available for placement. When you have gone through all the cards in the hand, you can return the waste pile to the hand to cycle thru again.

Note that there is a penalty for cycling thru the hand three times or more (for draw-3 tournaments), and an even heftier penalty in draw-1 games for every return to the beginning of the hand.

Game ends when either, a) it plays out (that is, all 52 cards are in the foundation), b) you get stuck and tap the 'END' button to end your game and collect a time bonus, or 3) your time runs out. 

You have 5 minutes to complete every standard game of Solitaire Rush.

Controls

Tap and drag to move a single card from the tableau to another spot in the tableau, from the tableau to the foundation, from the waste pile to the tableau, or from the waste pile to foundation.

To move a group of cards within the tableau, tap on the highest card in the group you wish to move and drag it to the destination card.

Tap the hand to draw the next one (1-card draw) or three (3-card draw) card(s) to the waste pile. To return the waste pile to the depleted hand, just tap on the empty hand.

Double-tapping on an exposed and playable card, in either the tableau or the waste pile, will automatically send it to the foundation (IF there is a place for it).

Note that once you have the game "solved" (that is, no face-down cards in the tableau and zero or one exposed card in the waste pile), the clock will freeze and all your cards will play out to the foundation for you.

Tap the 'UNDO' button to take back your last move, so long as that move did not reveal the identity of an unseen card. If your last move revealed a hidden card, such as turning over a card on the tableau, the UNDO button will be disabled.

Tap the 'END' button to effectively end your game when you feel you cannot make any more moves.  

Scoring

Points are added or deducted for the following actions:

+50 points

 


moving any Ace to the foundation

+45 points

moving any 2 to the foundation

+40 points

moving any 3 to the foundation

+35 points

moving any 4 to the foundation

+30 points

moving any 5 to the foundation

+25 points

moving any 6 to the foundation

+20 points

moving any 7 to the foundation

+15 points

moving any 8 to the foundation

+10 points

moving any 9 to the foundation

+5 points

moving any 10, Jack, Queen, or King to the foundation

+10 points

turning over a face-down card in the tableau

+10 points

moving any card from the wastepile to the tableau or foundation
Note that if you are moving a card directly from the wastepile to the foundation, these 10 points are in addition to that card's point value for moving it to the foundation


-10 points


moving a card from the foundation to the tableau. 

Note that if you subsequently return that card to the foundation, the card's point value is taken back

-20 points

(Draw-3 only) returning the wastepile to the hand for the third time, and every

-100 point

(Draw-1 only) returning the wastepile to the hand

Time Bonus

At the conclusion of the game you get a time bonus of 1 point for each unused second, times the percentage of cards moved to the foundation. That is:

Time Bonus = ( 300 - T ) x ( CP / 52 )

where T is the amount of time used (in seconds) and CP is the number of cards moved to the foundation. (Note that 300 is the number of secs in a typical 5 min game).

Tips & Strategy

* If you're feeling stuck and can't make any more moves, the sooner you 'END' the game the bigger your time bonus will be.  But make sure you've moved as many cards as you can to the foundation, as this also affects your time bonus.

* If you have a choice of two cards to use from the tableau, take the one that has the most face-down cards underneath it.

* Avoid moving cards to the foundation if you might need them later in the tableau. For example, don't move a red 5 to the foundation until you're sure you won't need it in the tableau to hold a black 4.

* Once you've gained some points, minimize your trips through the hand. In the 1-Card variation, you'll lose 100 points each time you go through the hand after the first time. In the 3-Card variation, you'll lose 20 points each time you go through the hand after the third time.

* Double-tap to quickly move valid cards to the foundation.

* If you have a good memory, you might want to go through the entire hand once before you move a single card.  (Note that for 1-card draw, you should do this before you've made any moves.  Otherwise you will lose points the when you return the waste pile).

* In a typical 3-card draw game, removing a card from the waste pile will cause different cards to be exposed the next time you go through the hand - but only beginning from the point in the hand where you just removed the card. This may help or hurt, depending on your current situation.

* It is sometimes useful, in a 3-card draw, to leave a card in the waste pile even if you have a place for it in the tableau.  That way you can remove that card from the wastepile at a later point in order to "shake up" the hand.

* If you have a choice between two cards to move from the tableau, and both cards are covering an equal number of face-down cards, then you should choose the card from the leftmost pile. Solitaire card decks are selected by a proprietary patent-pending computer algorithm in a way that assures this to be the optimal and correct strategy.

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